DragonSlayer Class Guide ~The 1st Awesome
Mar 6, 2016 0:01:28 GMT
Cleric Shine, CroW, and 1 more like this
Post by the1stawesome on Mar 6, 2016 0:01:28 GMT
(SKIP TO "What's a DragonSlayer? what makes it good?")
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Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 110% weapon damage
Bane of Scales
Rank Needed: 1
Mana Cost: 10 Mana
Cooldown: 16 Seconds
Type: Magical
Description: Taunts a dragon, forcing it to attack you, while reducing the dragon's damage dealt with all attacks by 30%. Lasts 10 seconds.
Note: Effective on Dragon kind and in PVP.
Impale
Rank Needed: 2
Mana Cost: 30 Mana
Cooldown: 12 Seconds
Type: Physical
Description: Causes 200% of weapon damage over 12 seconds, and has a chance of stunning the target for 3 seconds.
Scorched Steel
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Magical
Description: A fiery attack dealing 210% weapon damage.
Twisted Talon
Talon Twisting
Rank Needed: 5
Mana Cost: 15 Mana
Cooldown: 12 Seconds
Type: Magical
Description: If used while in combat with a dragon, 50% of damage done to you will be added to your attacks. Lasts 8 seconds.
Passive Abilities
Passive
Aggression
Rank Needed: 4
Type: Passive
Description: You deal 10% additional damage with physical attacks.
Passive
Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%
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What's a DragonSlayer? what makes it good?
Being a Dragonslayer Your a Specialized warrior meaning your main roll is to do damage and tank for the team.
LETS go over the skills!
1.Bane,
With this long ranged skill you reducing the opponent's damage dealt with all attacks and heals by 30%. this debuff works well next to other debuffs. (Bard Healer DragonSlayer can debuff a total of 75% of damage/heals from a single target)
Two places i would recommend to use this are..
(1) Bane on the big damager of the group. (This will make it easier to out damage the opponents team.)
Ex: In a 4v4 if a Berserker was low in HitPoints and was going to 4k you with Blood For Blood then this hit would get reduced to 2.8k (if you get healed then this nuke will be a waist)
(2) Bane on the healer/paladin of the group.(This will make it easier to out heal the opponents team.)
Ex: In a long battle if the damagers on the opponents team aren't a that big of a problem then debuffing the healing class instead will make it so its harder for the healing class to keep their team mates Hit Points's up. (Counter for this is the opponents using healer and paladin.)
2.Impale,
This close ranged skill basically divides what would of been a 200% damage noncritical attack into 6 dots. This is useful because with full fighter and static weapon (60-60) it does 198 per dot or a total of 1188 damage over the course 10 seconds. I would recommend using this skill if your about to die so the opponent is losing damage while your waiting to re-spawn. This skill also helps bring added damage but just be sure not to use this on a ninja unless your expecting to kill with it because Thin Air will increase their dodge for the fact that the 200% hit is divided into 6 different hits.(If you get a low dot wait for impale to fade before reusing the skill this way the dot will change if not it will be the number it was before) This skill also offers a chance of stunning the target for 3 seconds. The stun isn't very long but can make a huge difference if your lucky enough to get one.
3.Scorched Steel,
This close ranged skill does 210% Damage and is one reason why DragonSlayer hits so high. This skill cost 24 Mana and had a 6 second cool down making this skill your spam skill if you can keep your Mana up. with full luck unstable (0-60) and no buff/debuff on you you have a chance to hit a little over 3k hit (on a lower level) but the chances are very low so expect 1k-2ks with this skill.
Note:This skill is magical but melee enhancements give off better damage.
4.Twisted Talon,
This long ranged skill make it so 50% of damage done to you will be added to your attacks. Lasts 12 seconds. Basically this skill makes it so the most recent hit on you will add damage to only your Next attack. As long as your talons is activated and your getting hit at the same speed or fast than your hitting then all your attacks will be buffed for that 12 seconds. Keeping mind classes that deal large damage in 1 hit like Dragonlord,Defender,Berserker,ect will make it easier for you to the big critical hit everyone wants to do. Also classes like bard that spam can 1k's can help so you spam alot of 2k's.
Ex:In a 4v4 if a Berserker was low in HitPoints and was going to 2.8k you (because i hope you debuffed him) then talons will make it so 1.4k will be added to your next hit. so if you would of done 2k then you will now 3.4k instead.
OverView:
-If you have talons on and you get hit then be sure to hit someone back before you get hit again or talons fades.
(scorched does 210% damage and talons can make your hit a lot higher if you use them together)
-Bane the damage dealer or healing player of the opponent team.
(feel out the match so you know who's the real threat of the match)
-Impale a ninja only if you know it will kill.
(Long battles make it so ninja dodges a lot more)
-Scorched steel should be your most used skill!
(but be safe with your mana)
Hidden features:
-Rank 10 Dragonslayer gets (+95 HitPoints with full luck and level65) and (+160 HitPoints with fill fighter level65) depends on endurance.
-Twisted Talon's buff depends on the most recent hit on you.
-Scorched dot is a 200% noncritical attack divided into 6 hits.
Recommended Enhancement!
-Fighter
-Thief
-Luck
-SpellBreaker
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Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Note: Deals 110% weapon damage
Bane of Scales
Rank Needed: 1
Mana Cost: 10 Mana
Cooldown: 16 Seconds
Type: Magical
Description: Taunts a dragon, forcing it to attack you, while reducing the dragon's damage dealt with all attacks by 30%. Lasts 10 seconds.
Note: Effective on Dragon kind and in PVP.
Impale
Rank Needed: 2
Mana Cost: 30 Mana
Cooldown: 12 Seconds
Type: Physical
Description: Causes 200% of weapon damage over 12 seconds, and has a chance of stunning the target for 3 seconds.
Scorched Steel
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 6 Seconds
Type: Magical
Description: A fiery attack dealing 210% weapon damage.
Twisted Talon
Talon Twisting
Rank Needed: 5
Mana Cost: 15 Mana
Cooldown: 12 Seconds
Type: Magical
Description: If used while in combat with a dragon, 50% of damage done to you will be added to your attacks. Lasts 8 seconds.
Passive Abilities
Passive
Aggression
Rank Needed: 4
Type: Passive
Description: You deal 10% additional damage with physical attacks.
Passive
Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%
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................................................................................................................................................................................................
................................................................................................................................................................................................
What's a DragonSlayer? what makes it good?
Being a Dragonslayer Your a Specialized warrior meaning your main roll is to do damage and tank for the team.
LETS go over the skills!
1.Bane,
With this long ranged skill you reducing the opponent's damage dealt with all attacks and heals by 30%. this debuff works well next to other debuffs. (Bard Healer DragonSlayer can debuff a total of 75% of damage/heals from a single target)
Two places i would recommend to use this are..
(1) Bane on the big damager of the group. (This will make it easier to out damage the opponents team.)
Ex: In a 4v4 if a Berserker was low in HitPoints and was going to 4k you with Blood For Blood then this hit would get reduced to 2.8k (if you get healed then this nuke will be a waist)
(2) Bane on the healer/paladin of the group.(This will make it easier to out heal the opponents team.)
Ex: In a long battle if the damagers on the opponents team aren't a that big of a problem then debuffing the healing class instead will make it so its harder for the healing class to keep their team mates Hit Points's up. (Counter for this is the opponents using healer and paladin.)
2.Impale,
This close ranged skill basically divides what would of been a 200% damage noncritical attack into 6 dots. This is useful because with full fighter and static weapon (60-60) it does 198 per dot or a total of 1188 damage over the course 10 seconds. I would recommend using this skill if your about to die so the opponent is losing damage while your waiting to re-spawn. This skill also helps bring added damage but just be sure not to use this on a ninja unless your expecting to kill with it because Thin Air will increase their dodge for the fact that the 200% hit is divided into 6 different hits.(If you get a low dot wait for impale to fade before reusing the skill this way the dot will change if not it will be the number it was before) This skill also offers a chance of stunning the target for 3 seconds. The stun isn't very long but can make a huge difference if your lucky enough to get one.
3.Scorched Steel,
This close ranged skill does 210% Damage and is one reason why DragonSlayer hits so high. This skill cost 24 Mana and had a 6 second cool down making this skill your spam skill if you can keep your Mana up. with full luck unstable (0-60) and no buff/debuff on you you have a chance to hit a little over 3k hit (on a lower level) but the chances are very low so expect 1k-2ks with this skill.
Note:This skill is magical but melee enhancements give off better damage.
4.Twisted Talon,
This long ranged skill make it so 50% of damage done to you will be added to your attacks. Lasts 12 seconds. Basically this skill makes it so the most recent hit on you will add damage to only your Next attack. As long as your talons is activated and your getting hit at the same speed or fast than your hitting then all your attacks will be buffed for that 12 seconds. Keeping mind classes that deal large damage in 1 hit like Dragonlord,Defender,Berserker,ect will make it easier for you to the big critical hit everyone wants to do. Also classes like bard that spam can 1k's can help so you spam alot of 2k's.
Ex:In a 4v4 if a Berserker was low in HitPoints and was going to 2.8k you (because i hope you debuffed him) then talons will make it so 1.4k will be added to your next hit. so if you would of done 2k then you will now 3.4k instead.
OverView:
-If you have talons on and you get hit then be sure to hit someone back before you get hit again or talons fades.
(scorched does 210% damage and talons can make your hit a lot higher if you use them together)
-Bane the damage dealer or healing player of the opponent team.
(feel out the match so you know who's the real threat of the match)
-Impale a ninja only if you know it will kill.
(Long battles make it so ninja dodges a lot more)
-Scorched steel should be your most used skill!
(but be safe with your mana)
Hidden features:
-Rank 10 Dragonslayer gets (+95 HitPoints with full luck and level65) and (+160 HitPoints with fill fighter level65) depends on endurance.
-Twisted Talon's buff depends on the most recent hit on you.
-Scorched dot is a 200% noncritical attack divided into 6 hits.
Recommended Enhancement!
-Fighter
-Thief
-Luck
-SpellBreaker